The UI is kept deliberately clean for this purpose, with Neostream paying particular attention to sound and character design to convey incoming threats or survival needs. It makes sense for an adventure that's about fully taking in every moment, whether it's an encounter with a new monster or land. We wish to express more with less, and leave some room for the players to fill in for themselves." It's all about the journey "For example, we don't intend to make survival gameplay that becomes a repetitive chore that gets in the way of overall progression," he continues, "and we certainly don't intend to go too far with RPG features to be compared with other hardcore, grinding hack-and-slash RPG games. "But the mechanics we are bringing in from multiple genres are just the core essence of its parent."Īlthough the game combines action, exploration, survival and RPG elements, then, they are all treated with a lighter touch. "On the surface, it may look over-ambitious," Lee says. And not just via the art style (a delightfully muted, slightly blocky, toy-town aesthetic that manages to be at once endearing and foreboding). But that guiding star of minimalist design has also worked wonders for Little Devil Inside. Sony's support has been invaluable to a new team some way into its own long journey, Neostream tells us. The partnership was finally set in stone just before the PS5 reveal event last June. But when rumours of a next-generation PlayStation began to circulate, they received "a louder knock at the door" and knew it was time to take up the company's offer of support. They were shocked, Choi tells us: so much so that they felt it was too early to make a commitment. The idea caught the attention of over 5,000 backers – and also, rather unexpectedly for Neostream, of Sony, who got in touch "very soon after Kickstarter". There you’ll be able to talk with NPCs and gather information about your next destination, which is apparently very important as it’ll dictate what kind of gear you’ll need to bring."We wish to express more with less, and leave some room for the players to fill in" ![]() In between missions, you’ll find yourself at the main town in the game, which acts as the hub. There is also an upgrade system that players can take part in where you can not only upgrade your means of transportation but also your weapons and armor. For a game that doesn’t look very realistic, it seems rather immersive. You use little miniatures to guide your way around obstacles or possible interactions in the world. ![]() Traveling across the map involves quite literally traveling across the world map of the game. The gameplay itself looks similar to Legend of Zelda: Breath of the Wild, Bloodborne and Ghost of Tsushima, taking the camera angle from Zelda, the grittiness from Bloodborne and the cinematic swordplay from Ghost.Īs far as braving the wilds are concerned, you have a tent and cooking equipment that you can use to fill up on food and water. Your weaponry is rather diverse, as the developers provide you with a sword, shield, gun, grappling hook and bombs. Little Devil Inside is a third-person action-adventure game that not only focuses on cinematic combat but also deals with survival elements and open-world exploration. In The Witcher, Geralt gets treated like shit and gets paid like shit despite being one of the most notable monster hunters in the world. Notably, the world of Little Devil Inside seems cruel to its heroes, similar to The Witcher. In one of the trailers, we are introduced to what accepting a job looks like, and that led to almost being sacrificed to some kraken-looking fellow. Just from the trailers alone, we already know that Billy is literally traveling everywhere imaginable, from tropical areas and barren deserts to the middle of the ocean and an icy tundra. The game will explore the mundane parts of an adventurer’s life, such as financial inequality. ![]() Neostream states that the game is meant to take a satirical angle on the video game cliché of monster hunting, which makes sense given that the trailer looked a lot like if Bloodborne and Monster Hunter had a baby.
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