![]() More realistic Anti-Aircraft Gun's rate of fire, up to 4,500 rounds per minute More realistic Anti-Aircraft Gun's anti-ground range, in addition to OTOMATIC, the anti-ground range of the anti-aircraft gun can reach up to 1925m Indirect firing ability for engineering tanks and flamethrower tanks/cars/boats, the NAPLAM that were visually fired in an arc can finally be fired over obstacles.Īir rockets damage realization, 57mm rockets are no longer useless and 122mm rockets are more even more powerfulĪnti-Aircraft Gun damage realization, 20mm and 35mm anti-aircraft artillery no longer share the same HE (Range is similar to the original direct shot, ranging from 4-6 km) The naval gun in the realism MOD indirectly firing (The number of units changed correspondingly is in the parentheses)ġ00mm and above caliber naval gun's new indirect firing ability To make the unit capacity of the Red Dragon as realistic as possible, in the premise of the overall principle of the mod, in accordance to the original data as the overall balance benchmark, and in order to ensure BOTH the balance of the game and the gameplay. The new units and upgrade units are consistent with the game unit model, and there is no M1A55 in the mod (referring to the behavior of representing M1A2 with a T-55 model, or representing the Leopard 2A7 with the Challenger 2 model, etc.). The core game mechanism and system are not changed, like the maximum detection distance of various class units, and the minimum targeting time of each class unit. ![]() In order to match the original map size and ensure gameplay, the maximum range and movement speed for each category of the unit will not be changed significantly. The Chinese version of the introduction is in the link above.) (This article is the English version of the introduction for Realistic But Balanced MOD V2.22.
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