![]() Faction ammo is expensive but gives you more damage. ![]() Ammunition comes in four sizes matching the four sizes of turret (S, M, L and XL).įaction ammo is also available (for example, Republic Fleet Fusion S instead of normal Fusion S). extra-large (mounted on capital and supercapital ships)Įach of the four kinds of turret has a selection of types of ammunition (using 'ammunition' loosely - energy turrets load crystals).Hybrid, projectile, energy, and precursor turrets also come in a fourth size: large (mounted on battleships and attack battlecruisers).medium (mounted on cruisers and battlecruisers).small (mounted on frigates and destroyers).The long-ranged and short-ranged varieties of Tech 2 turrets require separate skills - returning to hybrid turrets, for example, you need Small Blaster Specialization to use small Tech 2 blasters but Small Railgun Specialization to use small Tech 2 railguns.Įach of the five kinds of turret comes in three sizes: Tech 2 turrets, particularly large and medium ones, require considerable training time. Hybrid turrets, for example, are either railguns (long-ranged, low DPS) or blasters (short-ranged, high DPS). precursor weapons (entropic disintegrators)Įach of the first three types can be further broken down into a set of long-ranged turrets which, broadly, deal high damage-per-shot ('volley', ' alpha') but low damage-per-second (DPS) and poor tracking, and a set of short-ranged turrets with lower alpha but high DPS and superior tracking.12.4 Tech 1 Dreadnought/Titan Turret Comparison.12.3 Tech 1 Battleship Turret Comparison.12.2 Tech 1 Cruiser/Battlecruiser Turret Comparison.12.1 Tech 1 Frigate/Destroyer Turret Comparison.
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